Sakurai meint:
https://www.nintendolife.com/news/2024/ ... -tutorials"In Nintendo titles especially, the strategy for beating bosses and the like tend to be very clearly defined. Something like striking a foe's eye at the right time, then slashing it with your sword while it's stunned. These are strategies that have been carefully crafted by the game's creators.
"But as a player myself, I think I'd prefer it if I had the freedom to choose how I fight. A strategy that feels mandatory is almost like a tutorial, in a sense. You can tell that someone put thought into the battle, and that's one of the reasons why these games are so popular, but personally speaking, I don't want games to tell me exactly how to play. Still, it's a valid way to make a game."